Learning
Tutorials
These will give you deep insights into World Creator
Introduction
Watch this introduction video to get an idea of how World Creator works and looks like and what you can do with it.
Terrain Size and Detail
Understand the concept of terrain size and detail in World Creator.
Filters
Explains what Filters are, how they are added, and, explains the concept of Level Steps.
Materials
Understand coloring your terrain using Materials.
Distributions and Effects
Explains what Distributions and Effects are and how to use them.
Sand Simulation
Learn how to add sand to a terrain.
Fluid Simulation
Learn how to add water to a terrain.
Debris Simulation
Learn how to add debris to a terrain.
Snow Simulation
Learn how to add snow to a terrain.
Using Masks
Explains what masks are and how to use them to apply filters and materials on your terrain by design.
Sculpting
Create a terrain from scratch using brushes and paint tools.
2D Stamp Layers
Import custom height maps along with their color maps to add stamps to your terrain.
3D Stamp Layers
Import custom models with their textures to add true 3D stamps to your terrain, which you can also rotate.
Landscape Layers
Add landscape layers to create different types of terrain surfaces such as craters, volcanoes, mountains, and more.
Primitive Layers
Add amazing procedural primitives such as circles, cones, donuts, squares, toruses, and more to your terrain.
Real-World Data with MapTiler
Set up and use MapTiler to stream real-world data from beautiful planet Earth directly onto your World Creator terrain.
Vector Path Layers
Create any type of path to create roads, mountains, crevices, canyons, and more.
Polygon Layers
Create polygons to create angled mountains, lakes, and further different type of terrain characteristics.
River Layers
Automatically create rivers with a single click, then adjust the sources and flows as needed.
Export
Explains how to export the traditional way to another application of your choice.
Copyright © 2025 BiteTheBytes GmbH