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UNITY

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WORLD CREATOR TUTORIALS

UNITY ENGINE

Shows how to generate terrains in general either in CPU, GPU or REALTIME mode.

Explains the Unity specific terrain settings (such as heightmap resolution, pixel error, colormap resolution) inside World Creator.

Explains how to use the powerful Terrain Filters (such as Erosions and Sediments) of World Creator to create stunning terrains in realtime.

Shows how to use Terrain Masks to create different terrain types on a single terrain map (biomes) in combination with Terrain Filters, in realtime.

Demonstrates how easy it is to create vast landscapes using the Tiling System of World Creator. It also shows how to combine tiles of different terrain types.

Explains how to use the Input Terrain feature to enhance existing terrain data such as a rough Unity Terrain object or an imported real-world heightmap.

Explains the powerful procedural texturing capabilities used to texturise a terrain with World Creator.

Shows the powerful procedural object placement capabilities used to populate your terrain with trees, grass, stones, and other objects.

Explains how to use the Post Operations per Object to place scene objects such as buildings (or any other) to modify the terrain.

Shows how to use the Rivers and Roads tool of World Creator to create realistic looking roads and rivers by hand.

Shows how to use World Creator in combination with the Relief Terrain Pack (RTP).

Explains how to span an Input Terrain across multiple tiles to create vast landscapes.



WORLD CREATOR SAMPLES

UNITY ENGINE

Shows by example the creation of a tropical island with World Creator 2.2 for Unity. Grab a seat and relax while watching this video.

MORE TO COME ...



WORLD CREATOR TUTORIALS

WINDOWS, MAC, AND LINUX

Watch this video to get started and learn the very basic concepts of World Creator 2.

Learn more about the Terrain Filters and how to use them in combination with the Areas.

Shows how to use the Areas to create biomes, design your own terrain shapes or even how to import existing heightmaps to further modify them.