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NEW FEATURES

WEEK AFTER WEEK

World Creator grows day after day and we are adding new features

on request by our customers and our community

WE LOVE WORLD CREATOR



THERE IS A LOT MORE

BUT IMPOSSIBLE TO LIST THEM ALL



SIMPLIFIED AND POWERFUL UI

CLEARLY AND EASY TO USE

FOR EVERYBODY

Integrated documentation you can view for every section with one click only.

Everything is in one place - you never get lost (this is a promise).

Different UI skins for everybody.

High performance UI.

World Creators' brilliant UI system and workflow, allows you to do what this tool is intended for:

CREATING AWESOME TERRAINS

AND LANDSCAPES



GPU POWERED GENERATION

WELCOME TO THE FUTURE

A CPU has only a few cores optimized for sequential serial processing while a GPU has a massively parallel architecture consisting of thousands more efficient cores, designed for handling multiple tasks simultaneously.

WORLD CREATOR IS THE FIRST GPU BASED TERRAIN GENERATOR

UP TO 1000 TIMES FASTER

THAN STANDARD CPU BASED GENERATORS

WORLD CREATOR GENERATES A 8192 BY 8192 PIXEL HEIGHT MAP INSTANTLY IN REAL-TIME

The Mythbusters, Adam Savage and Jamie Hyneman demonstrate the power of GPU computing.

(Video Source from NVIDIAs You-Tube Channel)



REAL-TIME MODE

WHAT-YOU-SEE-IS-WHAT-YOU-DO

While in real-time mode, any changes you make will be performed instantly, in real-time.

WATCH OUR VIDEOS TO SEE IT YOURSELF

EVERYTHING IS REAL-TIME



TRANSFORM FILTERS

TERRAFORMING AND MORE

Powerful filters used to quickly transform your terrain into known terrain types like

Canyon, Terrace, Desert, and more.

Combine filters and create never seen terrain types before.

Use masks and blendmaps to create biomes.

Apply filters in three-dimensions.

(Same terrain but with different Terraforming Filters applied)

UNLIMITED POSSIBILITIES



EROSION FILTERS

NATURAL AND REALISTIC

Give your terrains a natural look and feel, with World Creators' highly adjustable erosion filters.

FULLY GPU POWERED



EFFECT FILTERS

SWIRL, DISTORT, PIXELATE, AND MORE

Unleash your creativity and create something outstanding.



PATTERN AND NOISE FILTERS

PERLIN NOISE, VORONOI, AND MORE



TEXTURING

AS KNOWN FROM AAA GAMES

Distribute textures to colorize your terrain artificially based on

height, slope, masks, cavity, texture, noise, distance, sun direction, and more.

Height-Based Texture Mapping.

Perlin-Normal-Noise Blending.

Tri-Planar Texturing.

Create Gradients.

Tesselation.

WORLD CREATOR SHIPS WITH 30 ROYALTY FREE TEXTURES FROM OUR PARTNER



WIND FILTER

SIMPLY STUNNING

Simulate wind that affects trees, grass, and your terrain shape



OBJECT PLACEMENT

TREES, GRASS, ROCKS, AND MORE

Populate your terrain with trees, plants and other objects using a dedicated artificial generator

based on height, slope, masks, cavity, texture, noise, distance, possibility, sun direction, and more.

WORLD CREATOR IS USING SPEEDTREE

(Included 3D objects such as trees, stones, and rocks, cannot be exported and are only available inside World Creator)



INFINITE WORLDS

AS LARGE AS YOU WANT

Create worlds with any size and any resolution.



DESIGN FILTERS

POWERFUL VECTOR TOOLS

Use Paths to create mountains, roads, rivers, and more.

Use Shapes to create more complex terrain manipulators.



SCULPTING

INFINITE DESIGN POSSIBILITIES

Paint your terrain shape from scratch and use World Creators' procedural power to make it look real.

Draw wherever you want, whatever you want, with a powerful paint tool.

You can create multiple layers, move them, scale, and rotate them - just like in Photoshop.

Additionally you can mix your painted terrain with the fractal generator using different functions.



STAMPING

INTUITIVE AND POWERFUL

Import existing height-maps and real-world data, and use them as stamps

to create your favorite terrain shape.

Combine stamps with unique operations.

Translate, rotate, scale, raise, lower, and more.

Use World Creators' fractal generator to further enhance the created shape.



MASKS AND BLENDMAPS

MORE THAN JUST BIOMES

Use masks and blendmaps to specify locations at which to apply filters, textures, and more.

Use the built-in brushes or use your own custom brushes.

Translate, rotate, scale, raise, lower, and more.

Simply paint inside World Creator.

Create biomes.



SEAMLESS TERRAINS

INFINITY INTO ANY DIRECTION

Create one terrain that tiles seamless into any direction.



FLOW-MAP GENERATOR

FOR ALL KIND OF FILTERS

Create flow-maps for erosions.

Generate difference-maps to see what regions have been changed by a filter.

Apply them as masks and blendmaps to further modify your terrain.

Control the resolution of your maps, step by step



SEDIMENT FILTERS

FULLY NATURAL AND REALISTIC

- WORK IN PROGRESS -

AVAILABLE AROUND OCTOBER 2017



CUSTOM BASE SHAPE TOOL

QUICKLY CREATE A TERRAIN SHAPE

Drag control-points to quickly adjust the shape of your terrain at a very high level.

An easy but very effective way to create a custom terrain shape.



VIRTUAL REALITY

AN IMMERSIVE EXPERIENCE

- WORK IN PROGRESS -

AVAILABLE AROUND DECEMBER 2017

Create and explore your worlds in VR with the Oculus Rift or HTC VIVE

GO VR - BE GOD



IMPORT AND EXPORT

RAW - TIF - PNG - AND MORE

World Creator supports RAW, TIF, PNG, OBJ, R16, R32, ASC, TER, TGA, and JPG.

Split your terrain and export to multiple tiles.

From 8 bit low-precision to 16 and 32 bit high-precision.

Transform a low resolution terrain to a high resolution terrain.

Procedurally enhance imported maps.

Export height-maps, blend-maps, masks, splat-maps, flow-maps, color-maps, distribution-maps, and more.

In the above images, a part of the Grand Canyon was imported through a low resolution height-map. That height-map was then further adjusted by different filter combinations and by directly sculpting on the terrain.

EXAMPLE OF APPLICATIONS

YOU MIGHT WANT TO IMPORT INTO

UNITY ENGINE

UNREAL ENGINE

CRY ENGINE

LEADWERKS ENGINE

ZBRUSH

CINEMA 4D

AUTODESK MAYA

AUTODESK 3DS MAX

AUTODESK MUD BOX

HOUDINI



REALISTIC RENDERING

PBR, GI, AND MORE

Powerful 3D rendering with tons of effects to create stunning visuals.

Atmosphere Scattering with World Inscatter, Fog, Wind, Water, Real-Time Shadows and Lighting, Day-Night-Cycle, Reflections, HDR, Color Correction using LUTs, Bloom, Vignette, Horizon Based Ambient Occlusion, Depth of Field, Sun Flares, Anamorphic Flares, 3D Clouds, and more.



SYNC-TOOL

FOR GAME ENGINES

Re-Create your terrains inside your favorite game engines

- WORK IN PROGRESS -

AVAILABLE AROUND AUGUST 2017